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Intelligence (Int) is an attribute score for player characters.

The attributes are:

Overview[]

The formula for creating a batch of potions overnight is:

% Chance = k + PhStone + Int + Alc - MagicNumber

Each point of Int raises the chance of successfully brewing potions by one percentage point.

Universities and Alchemists check the party leader's Int during inquiries. A city's Kloster monks check the highest base Int in the party, and have a chance of denying the party access to their saint library if its highest score is under 25.

Like other attributes, the Int score does not change under normal circumstances. Rare dwarven curses and traps (all in cutscenes) can inflict permanent damage to Int, whereas depending on the party's choices, it is also possible to raise the attribute by 5 at the end of the main quest.

Recommendations[]

There some important interactions that call upon a character's Int, and its contribution to alchemy success odds alone makes Int an important attribute. A good party needs an alchemist, and a good alchemist needs Int.


Saints[]

Do not use more than one Int boost for a character at one time. When the effects expire the attribute will drop to below its maximum. Int does not recover over time, so the only way to normalize the value is to edit the savegame file.

Saints who improve intelligence
Name Improvement Min DF Max Virtue
Raymond Penafort 15-29 10 DF — 50% 59 DF 67v
Gabriel 10-29 30 DF — 45% 84 DF 56v
Paul the Simple * 12-23 27 DF — 35% 91 DF 19v
Thomas Aquinas 12-23 15 DF — 65% 49 DF 68v
Raymond Lull 12-19 10 DF — 35% 74 DF 29v
Henry 8-23 30 DF — 75% 54 DF 61v
Dominic 10-19 20 DF — 15% 104 DF 29v
Albert the Great 8-15 25 DF — 60% 64 DF 39v
Catherine (of Alexandria) 8-15 30 DF — 30% 99 DF 46v
Matthew 8-15 20 DF — 25% 94 DF 26v
Stephen 8-15 20 DF — 30% 89 DF 27v
Wenceslaus 8-13 35 DF — 60% 74 DF 44v
Cyprian 6-12 25 DF — 50% 74 DF 54v
Alcuin 6-11 15 DF — 60% 54 DF 39v
Edward the Confessor 6-11 20 DF — 10% 109 DF 5v
John Nepolmuchen 6-11 15 DF — 30% 84 DF 22v
Peter of Atroa 6-11 25 DF — 50% 74 DF 62v
Wolfgang 6-11 20 DF — 35% 84 DF 24v
Giles of Portugal ** 5-9 15 DF — 60% 54 DF 64v
Bathildis 4-8 15 DF — 20% 94 DF 21v
Jude 4-8 20 DF — 5% 114 DF 15v
Arnulf 4-7 15 DF — 65% 49 DF 65v
David 4-7 10 DF — 25% 84 DF 30v
Margaret 3-6 25 DF — 45% 79 DF 46v
Ceolwulf 3-5 15 DF — 25% 89 DF 23v
Paul the Apostle * ÷ 2 20 DF — 60% 59 DF 70v
* The data for Paul the Apostle and Paul the Simple are switched in-game, causing the blessings of these saints to be pretty much the opposite of what is documented and expected, especially so considering their epithets.
** St. Giles of Portugal has been documented to wound the target character, reducing his strength by 1 permanently. As far as can be ascertained, this is not the case. The saint deals 1 point of recoverable combat damage to the target's Str and 1 point of "permanent" damage to Virt. But Virt can, of course, be gained-back.

Character Creation[]

Background professions that raise Int by 2
  • Professor
  • Master Alchemist
Background professions that raise Int
  • Captain
  • Hunter
  • Schulz
  • Noble Heir
  • Courtier
  • Manorial Lord
  • Novice
  • Monk
  • Priest
  • Abbot
  • Bishop
  • Oblate
  • Student
  • Clerk
  • Physician
  • Alchemist
  • Peddler
  • Local Trader
  • Travelling Merchant
  • Merchant-Proprietor
  • Apprentice Craftsman
  • Master Craftsman
  • Thief
  • Swindler
Background professions that reduce Int
  • Peasant
  • Laborer

In character creation, by the time Int starts to decay, most of the other attributes are tanked.

Effects of Aging in CharGen (cumulative)
Attr Age Period
30-35 35-40 40-45 45-50 50-55 55-60 60-65 65-70
End -1 (-1) -2 (-3) -2 (-5) -3 (-8) -3 (-11) -3 (-14) -5 (-19) -6 (-25)
Str -1 (-1) -1 (-2) -2 (-4) -2 (-6) -2 (-8) -3 (-11) -4 (-15) -6 (-21)
Agl -1 (-1) -2 (-3) -2 (-5) -2 (-7) -3 (-10) -3 (-13) -4 (-17) -4 (-21)
Per -1 (-1) -1 (-2) -2 (-4) -3 (-7) -3 (-10)
Int -1 (-1) -2 (-3) -2 (-5)
Chr -1 (-1) -1 (-2) -2 (-4) -3 (-7) -3 (-10)

Elements of Alchemy Odds[]

% Chance = k + PhStone + Int + Alc - MagicNumber

The Magic Number is the numeric difficulty-value associated with a particular formula. PhStone, Int, and Alch award, point-for-point, a higher percent-chance of success. The variable k goes down exponentially with the number of potions the character is determined to create in this batch, in accordance with this table:

Potions k
1-3 100
4-5 50
6-7 33
8-9 25
10-11 20
12-13 16
14-15 14
16-17 12
18-19 11
20-21 10
22-23 9
24-25 8
26-29 7
30-33 6
34-41 5
42-51 4
52-67 3
68-101 2
102-201 1
202-255 0
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